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Rare that you sink into a world solely through its actual, environmental sounds, and again so rare that it's through these sounds, the crooners over the car's speakers and arooogas of their horns.
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We talk of world-building often, but it's rarely done like this. Mafia's is a world built on hypocrisy, built through the Weimar-esque bursts of mid-depression creativity that were swing and dancing jazz that blare, between imperious political decrees and preaching reports, from police chiefs, governors, presidents, lecturing on citizens' own responsibility for rising crime. A wondrous device, carrying the weight of this game's world on its back and jabbing at the heart of the decade's contradictions, the carnalism of the '30s that rubbed against the puritannical.
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And I could talk forever about that radio.
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